As the studio lighting director for Telltale games I was responsible for supervising lead lighting artists across 4 projects as well as managing the environment art teams who contribute to the lighting process for their individual scenes. During pre production I worked along side the art directors and department leads to establish an overall aesthetic style. During the late stages of development I got my hands dirty focusing on final polish and technical integrity. During engine upgrade cycles, I contributed as the studios primary technical director for the research and development of lighting tools and workflows.